Wednesday, 28 October 2015

Tic Tac Toe 3DS

This is something I've been meaning to post for a while, but it's been sat in the Drafts folder gathering digital dust.

Following the release of IronHax and TubeHax for 3DS prompted me into looking at 3DS Homebrew. I had previously attempted to create some DS homebrew but was quickly turned off by the nonsense of C and C++.

Initially I looked at a "Hello World" example and wrote it line for line, but it would not compile, giving an error that an escape command was attempting to do something unexpected. After several attempts that did not rectify the problem, I instead just copy-pasted the example and it compiled fine despite the code being identical. Code gonna code, I guess.

After examining some more text based functionality, I then turned my hand to rendering. However the example project would not compile no matter what I tried, citing that something was missing. Being unable to figure out what it was, I then took the source code for a finished game and attempted to compile that and was successful. Now the question for me was - what do I attempt to develop?