Just before I started University, mobile gaming was becoming a big thing thanks to the release of things like Angry Birds and Cut the Rope dominating the iOS and Android markets. I had never really delved into developing a mobile game until the second year of University when, in our Project Management module, we were tasked with designing a mobile game and developing a marketing plan.
We could have got away with just designing the game, but every team decided to actually make a prototype. Most teams decided to target Windows Phone as we had been using XNA, and along with PC and Xbox 360, Windows Phone was one of the target platforms. One team opted for Android, as their programmer had previously used Java.
At the end of the module, I decided to learn Java, primarily for Android development in my own time. Below is a list of projects I have published onto various app stores, and links to posts I've made about them.
Tic Tac Toe (Android)
A basic noughts and crosses game developed to see if the Google Play API was implemented correctly in my custom game engine.
Word Score (Android)
Works out the score of a word, along with selected in multipliers, in a game of Scrabble. Developed out of frustration when a game of Scrabble took ages as nobody could count.
University project to go along with the PC game, Fletch: Dawn of the Golden Eagle. The save file could be shared amongst the two, unlocking additional content in both the app and the game.
Smash Info (Windows Phone, Android)
An app that includes information for the 3DS version of Super Smash Bros.