Tuesday, 21 October 2014

Smash Info - Version Table

Version Number Windows Phone 8 Android Release
1.0
  • 3DS Characters and Stages (with images) implemented
  • 3DS Challenges implemented, without pictures
  • Wii U base character list added
  • 3DS Characters and Stages (with images) implemented
  • 3DS Challenges implemented, without pictures
  • Wii U base character list added
12th October 2014 (WP8)

20th October 2014 (Android)
1.1
  • Fixed a crash when resuming the app from a specific point
  • Tweaked the Challenges data to better match the Android version
  • Fix to counter-act a last minute fix in 1.0 where the Wii U character data would appear incorrectly
20th October 2014 (Android)

22nd October 2014 (WP8)
1.2
  • Updated character list for Wii U; added Mewtwo for both versions
  • Added the Wii U stages
  • Preparation for implementation of Wii U Challenges
  • Preparation for implementation of Events / Exhibits for Wii U
  • Updated character list for Wii U; added Mewtwo for both versions
  • Added the Wii U stages
  • Preparation for implementation of Wii U Challenges
  • Preparation for implementation of Events / Exhibits for Wii U
28th October 2014

Features planned for upcoming versions:
  • Complete list of character unlocks for Wii U
  • Wii U specific modes

Monday, 20 October 2014

Smash Info - Android edition

Part one of Smash Info's development blog can be found here.

So after submitting the Windows Phone version, I had a few hours break before getting to work on the Android version. I had actually discovered a crash in the WP submission version but decided that could wait for the first update since its only a minor inconvenience. As always, Eclipse had issues loading in the Android packages so I had to fix that first. Rather than opting for my own graphical style, I decided to use the system's predefined style which meant I'd have to use layouts *shudders*.

I wanted it to look as close to the WP8 version as possible so whilst the underlying code may differ, the look would have to be the same. The first thing I did was battle with the layouts to get the front page laid out correctly. Then I created blank versions of every subsequent page. One difference almost immediately is although the Android version did have a Wii specific menu page created, it doesn't use it and works out the button presses via the initial message sent to the page's start-up. Theoretically the WP version could work the same way, I just didn't want to implement it at the time.

Sunday, 19 October 2014

Heavy Traffic (XNA version)

The Android version of Smash Info is on its way, I just ran into a few snags and I'm also away for the weekend. Although not completely away from a computer. I'm at my parents which means I have an old version of Visual Studio Express installed, and with the XNA Framework. Since I've got a newer version of Visual Studio on my PC it's a bit too much hassle to install it.

I decided to make a quick game using XNA for Windows Phone. Even though you can't target devices running 8+, you can target 7.1 and they will work on 8. The hardest part was figuring out what to do. I didn't want something too complex since I'm not here long so I decided to revisit a project I made for Android a few months back (also in a short space of time - about 5 hours one evening). That project was Heavy Traffic.

Sunday, 12 October 2014

Smash Info App

The other week I bought a Windows Phone. It was just after the iPhone 6 had come out and everybody was getting those. So I walked into O2 after work, waltzed past the people signing out their lives for a contract for the latest in Apple's line of phones and asked for the Nokia Lumia 630. And a few minutes later I waltzed back out again.

I've been wanting to develop for Windows Phone for a long time. At Uni when we learnt about XNA, there was an option to export for Windows Phone (I had something running, but only had an emulator to test it on). Sadly, XNA is not an option for WP8. If it were, I can guarantee I'd be starting a hell of a lot more projects on it (finishing them is another matter).