Saturday, 4 May 2013

Fletchbook Release

Fletchbook has been removed from the store. Read this post for more information.

Fletchbook is now available from the Google Play Store. You can run away and download it now, or you can stay for a bit of information about it.
Earlier today I published 1.0, although there were a couple of things that I still intended to tweak over the upcoming weeks. Because I am crazy, I did most of that stuff today as well. So version 1.1 is now also available. I do have plans for a version 1.2 which introduces a couple of extra things. But this may never happen, due to potentially having to rewrite the read/write XML code.
  • Achievement viewing
  • More friends
Why release now instead of alongside Fletch? Honestly, it feels like a weight has been lifted. There are still a few changes I want to make to Fletch and there's a couple of other projects I need to focus on in the next couple of weeks so having Fletchbook included in that makes me seem like I have more to do. Releasing it and planning to do an update in a couple of weeks feels like it's less work, even though it's actually the same.

What features does Fletchbook have, then?

Friends
Click on a friend's profile to view conversations that they have with others in Viveria.
The Pirate Monkey's profile page
Games
Play games like Turtle Rider and Fletch Invaders.
Fletch Invaders - based on the hit game Pong.
Concept Art
View pieces of art from the development of Fletch: Dawn of the Golden Eagle.
"Need some help there?"
Sync
Sync up with Fletch by either scanning in QR codes or entering your username (obviously since Fletch has yet to be released, these features are a little redundant).
I've got that Syncing feeling
Additionally you can also use the Acorns you find in-game to upgrade your suits. But, obviously, that feature is also locked away (although it's actually there, you can't send any Acorns over).

So, that's Fletchbook. One part of what I've been slaving over for almost a year. No, it's not coming to iOS. And, no, it's not coming to Windows Phone (although I was working on that version at one point). I may however release the source code at some point in the future (that would mean a lot of commenting, though) for people to learn from, and potentially port to other platforms.