Saturday, 16 April 2011

Lego Star Wars III: The Clone Wars - Review [3DS]

First I must answer a question - what Lego games have I played before? Lego Island, Lego Racers, Lego Rock Band, Lego Indiana Jones, Lego Harry Potter and once, for about 5 minutes on a PS2 in Currys, Lego Star Wars. Out of those only three are what in this day and age we would call 'Lego' titles despite them all being Lego games. This is because Traveller's Tales have created a superb formula that works and with this being the first Lego game I've 'properly' completed then I won't be having that judgement of 'well nothing has changed from the last ones'.

Like previous games you begin in a hub which in this case is a space station. In this main room is a mission selector and a lift which leads to other rooms such as the shop and the character customisation chamber. Each mission begins with the classic scrolling text which looks pretty damn good in 3D, but in all honesty I played most of this game with the 3D turned off. Beside the text, the 3D doesn't add anything too much in comparison with other games such as Pilotwings or PES. In fact this is more of a Street Fighter style 3D where you can tell that there is the 3D depth but it adds little to the game itself. Then each mission begins with at least a couple of characters, usually a main character like Yoda, Anakin, Obi-Wan or Mace Windu and each of these are usually accompanied with a variation of the Clones.